
Lightweight, flexible and stable composite.4-Wheel Hardcase Protection Push Travel cover.
#IGUARD MONSTER FULL#
Internal bag fix, upright loading, secure-zip closing and the full I-Guard protection, makes this versatile travel cover perfect for golfers’ who want a great looking cover that offers maximum protection. With the 6 smooth-running wheels, the I-Guard pushes along with ease, but can easily switch to a pull cover if needed. Equipped with practical zippers this travel cover looks very elegant. The ease of use and the standing loading option makes travelling with the Big Max I-GUARD enjoyable. It's getting easier, I guess.The I-GUARD Hardcase Push Travel cover is made of sturdy and durable high-tech compound stiffeners so that your golf equipment is protected while on long journeys. IButtonId, iBriber, iUnitBribed, iBribe, iFlags, szText, bOption1, bOption2 = argsListĮxcellent help. If not (newUnit.isHasPromotion(gc.getInfoTypeForString('PROMOTION_STILLSUIT')) or newUnit.isHasPromotion(gc.getInfoTypeForString('PROMOTION_SANDRIDER'))): If (newUnit.getUnitCombatType() = iMelee or newUnit.getUnitCombatType() = iGuard or newUnit.getUnitCombatType() = iSiege or newUnit.getUnitCombatType() = iVehi): If (pPlotnewUnit.getTerrainType() = gc.getInfoTypeForString('TERRAIN_COAST') or pPlotnewUnit.getTerrainType() = gc.getInfoTypeForString('TERRAIN_OCEAN')): #check if unit can remain on desert terrain IWorker = gc.getInfoTypeForString('UNITCOMBAT_WORKER') IHornet = gc.getInfoTypeForString('UNITCOMBAT_HORNET') ISiege = gc.getInfoTypeForString('UNITCOMBAT_SIEGE') IVehi = gc.getInfoTypeForString('UNITCOMBAT_VEHICLE') PopupInfo.addPythonButton(CyTranslator().getText("TXT_KEY_KILL_UNIT", ()), 'Art/Interface/Buttons/Actions/Delete.dds')ĬyInterface().addMessage(pWinner.getOwner(), True, 20, CyTranslator().getText("TXT_KEY_BRIBER_MULTI",(iBribe, newUnit.getName(), pPlayerLoser.getCivilizationAdjectiveKey())), None, 2, gc.getUnitInfo(newUnit.getUnitType()).getButton(), ColorTypes(8), newUnit.getX(), newUnit.getY(), True, True) PopupInfo.addPythonButton(CyTranslator().getText("TXT_KEY_BRIBE_UNIT", ()), pLoser.getButton()) tText(CyTranslator().getText("TXT_KEY_MESSAGE_BRIBE", (iBribe, pLoser.getName(), pPlayerLoser.getCivilizationAdjectiveKey()))) tButtonPopupType(ButtonPopupTypes.BUTTONPOPUP_PYTHON) tDamage(90, newUnit.getOwner())ĬyInterface().addMessage(pLoser.getOwner(), True, 20, CyTranslator().getText("TXT_KEY_BRIBED_MULTI",(newUnit.getName(),)), None, 2, gc.getUnitInfo(newUnit.getUnitType()).getButton(), ColorTypes(7), newUnit.getX(), newUnit.getY(), True, True) tHasPromotion(i, pLoser.isHasPromotion(i)) NewUnit = pPlayer.initUnit(pLoser.getUnitType(), pLoser.getX(), pLoser.getY(), UnitAITypes.NO_UNITAI, DirectionTypes.NO_DIRECTION)įor i in range(gc.getNumPromotionInfos()): NewUnit = pPlayer.initUnit(pLoser.getUnitType(), pWinner.getX(), pWinner.getY(), UnitAITypes.NO_UNITAI, DirectionTypes.NO_DIRECTION) If pPlotLoser.getNumVisibleEnemyDefenders(pWinner) > 1: If not pLoser.getUnitCombatType() = iMech: If CyGame().getSorenRandNum(100, "Bribe") iBribe: If pPlayer.getCivilizationType() = iEcaz: Gc.getInfoTypeForString('PROMOTION_INSPIRED4') : 1 Gc.getInfoTypeForString('PROMOTION_INSPIRED3') : 1, Gc.getInfoTypeForString('PROMOTION_INSPIRED2') : 1,

Gc.getInfoTypeForString('PROMOTION_INSPIRED1') : 1, IMech = gc.getInfoTypeForString('UNITCOMBAT_MECH') IGuard = gc.getInfoTypeForString('UNITCOMBAT_GUARDSMAN') IMelee = gc.getInfoTypeForString('UNITCOMBAT_MELEE')

IGess = gc.getInfoTypeForString('CIVILIZATION_GESSERIT')


IEcaz = gc.getInfoTypeForString('CIVILIZATION_ECAZ') IFremen = gc.getInfoTypeForString("CIVILIZATION_FREMEN") PPlayerLoser = gc.getPlayer(pLoser.getOwner()) PPlayer = gc.getPlayer(pWinner.getOwner()) UnitY = PyInfo.UnitInfo(pLoser.getUnitType()) UnitX = PyInfo.UnitInfo(pWinner.getUnitType())
