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Human comm feudal kingdoms became the norm
Human comm feudal kingdoms became the norm










human comm feudal kingdoms became the norm

The dynasty name was probably Dulo because it could be traced to Khan Krum who was most probably Dulo himself.

human comm feudal kingdoms became the norm

The first one is the Name of the Dinasty should not be Balgarsko since nobody called it so. On the topic of orthodox Kingdoms and Bulgaria at the Viking Age startpoint there are 2 big inaccuracies and a couple of smaller ones which are kind of understandable but some of them could be probably fixed. Other than that, the orthodox king should be able to take a decision to form an empire after conquering the Kingdom of Thrace and the Kingdom of Epirus from the Byzantines (or two other bordering Kingdoms depending on positioning). The CB title should be against a bordering Kingdom title like the new reconquista, but the byzantines should have the heavily AI weighted decision to give an emperor title to the attacker instead of ceding Land either if they are losing or if the war Declaration comes as an ultimatum and they are too weak to fight. The CB could get triggered by event of a weakening of Byzantium after or during civil war. Therefore I propose there should be an imperial ambition casus beli against Byzantium for orthodox feudal Kings bordering Byzantium, if the ruler has a high learning with theological education like Simeon the Great.

human comm feudal kingdoms became the norm

In the case of Russia it is well known that Tsardom happened in the Vacuum of orthodox Power after the ottoman conquest of Constantinople. In the case of Serbia it was in the 14th century and more self proclaimed after conquering huge chunks of Lands in Epirus, Macedonia and Thessaly (also coinciding with a Byzantine civil war). It was also the first time the word tsar (emperor) was used for Tsar Simeon the Great of Bulgaria. It was given in exchange of a peace treaty. In the case of Bulgaria as early as 913 the Bulgarian King was given the title of Basileus from the byzantine ecumenical Patriarch as a effort to satiate his imperial ambitions and stop conquesting after the aftermath of a byzantine civil war. It gets better if you Form Empire but it is not always possible depending on culture and region so you are limited to custom empire, for which you need to wait until Legalism 5 in the late medieval era.īoth Bulgaria and Serbia got empire rank by conquest and meddling in civil wars. Those orthodox countries typically are boxed in between Christians to the south and west and even if they get bigger than Byzantium in total holdings - they are still weaker because of the the Kingdom Limit of number of Retinues, domesne and Vassals count. But with the new mass conversions mechanics there are tons of possibilities for a pagan Country to convert to orthodoxy so the Gameplay relevance is increased now. There are not many such Kingdoms at the selected starting points with the exception of Bulgaria in the Viking Age Startpoint and in Later start points Bulgaria, Kievan Rus and Serbia. I would suggest also change of the religion mechanics and flavor events but especially change to the game experience for the non byzantine orthodox feudal kingdoms which are a bit restrictive in gameplay. There are many possibilities for improvement and maybe the devs already plan something (for example rebalancing the new government for the Byzantine Empire with more flavor). Perhaps it is time in future DLCs to also improve the orthodox experience with interesting mechanics like the ones for the catholics. Pagans are especially with the custom religions and random generators also very interesting again. I thoroughly enjoy the new crusader mechanics and flavor event chains in Holy Fury and find myself playing catholic for the first time since 5-6 years.












Human comm feudal kingdoms became the norm